Course Information

  • Sessions 2 days
  • Duration 15 hrs
  • Level Beginner
  • Assessment NA

Venue

12 Woodlands Square #07-85/86/87 Woods Square Tower 1, Singapore 737715. 5 mins walk from Woodlands (NS9) MRT station.

The venue is disabled-friendly.

Download Course Brochure

Certification

  • Certificate of Completion from Tertiary Infotech - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Completion from Tertiary Infotech.

Additional Information

Duration

2 months (Full Time)

Assessment

3 hours online assessment after each module

Class (No of teacher : student): 1:20

Intake

  • 3 Nov 2025 to 29 Sep 2026
  • 4 May 2026 to 26 June 2026
  • 2 Jan 2026 to 2 Mar 2026
  • 2 Mar 2026 to 27 Apr 2026

Enrolment Requirement

  • Age: 21 years old and above
  • Language Proficiency: At least C6 for GCE "O" Level English
  • Academic: At least C6 for GCE "O" Level in any 3 subjects

Graduation Requirement

  • Attendance: 75%
  • Assessment: Passed

Master Unity and C# Game Development with Hands-On Projects

Course Code: C439

What's This Course About

Take your game development skills to the next level with our Master Unity and C# Game Development Course. This comprehensive training program provides in-depth coverage of Unity’s core features, including 2D and 3D game development, animation, prefabs, and user interface (UI) design. You’ll start with a solid introduction to Unity and C# programming, learning to set up Unity, manipulate GameObjects, and create C# scripts from scratch.

The course then moves into prototyping 3D games, exploring essential concepts like the Transform component, Rigidbody physics, GetComponent function, and collision detection. You’ll enhance your game functionalities by converting 3D to 2D games, importing sprite images, and creating interactive animations and effects (FX). Finally, you’ll learn to document your projects, use version control for team collaboration, and deploy your fully developed game to various platforms. By the end of the course, you’ll have a complete portfolio of 2D and 3D games and the skills to secure a role as a Unity game developer.

WSQ Funding

Full Fee $600.00 Before GST
GST $54.00 9% of fee
Baseline Nett $354.00 SG/PR age 21+ · 50% funded
MCES / SME Nett $234.00 SG age 40+ · 70% funded
Funding and Grant Applications

For WSQ funding, please checkout the details at WSQ - C# Programming Methodologies for Unity Game Development

Course Fee

$600.00 (GST-exclusive)
$654.00 (GST-inclusive)

Course Date

Course Time

* Required Fields

Additional Note

Please bring your own laptop for hands-on training. If you don't have laptop, we can provide spare laptop for training use.

Post-Course Support

  • We provide free consultation related to the subject matter after the course.
  • Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts.

Cancellation & Reschedule Policy

  • You can register your interest without upfront payment. There is no penalty for withdrawal of the course before the class commences.
  • We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% for any paid amount.
  • Note the venue of the training is subject to changes due to availability of the classroom.

Course Details

Course Details

What You'll Learn

Topic 1: Introduction to Unity and C# Programming

Installing and setting Up Unity

Explore Unity Interface and components

Manipulating Gameobjects in Unity

Getting started with C# scripting in Unity

Understanding the structure of a C# script

Topic 2: Protoypting 3D Game with Unity C# Programming

Setup for a simple 3D game

Transform component

Public and private variables

Working With keyboards inputs in Unity

Control statements

Classes and functions

Prefabs

Instantiating and Destroying Random GameObjects

Rigidbody and Trigger Collisions

Searching & Finding GameObjects in Unity

Getting Access To Components using GetComponent Function

Loops

Coroutines

Topic 3: Enhance Unity Game Functionalities

Convert 3D to 2D Game

Import Assets for Sprite Images, Audio and Animation

Add on Power Up features

Create Animation In Unity

User interface (UI)

Effects (FX)

Post processing

Game audio

Topic 4: Unity Game Design Tutorial

Overview of Unity 3D game tutorial

Import Assets from from Unity Asset Store

Step by step guide on the Unity 3D game tutorial

Using Classes & Objects

Topic 5: Documentation and Version Control

Deployment (build your game)

Unity version control and documentation

Course Info

Promotion Code

Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 18-65 years old

Minimum Software/Hardware Requirement

Software:

TBD

Hardware: Window or Mac Laptops

Job Roles

Job Roles

  • Unity Developer
  • C# Game Programmer
  • Game Designer
  • Mobile Game Developer
  • 2D/3D Game Developer
  • Unity UI/UX Designer
  • Game Animation Specialist
  • Game Scripting Specialist
  • Unity Technical Artist
  • Virtual Reality (VR) Developer
  • Augmented Reality (AR) Developer
  • Game Prototyping Specialist
  • Game Quality Assurance (QA) Tester
  • Game Development Consultant
  • Game Content Creator
  • Indie Game Developer
  • Game Effects (FX) Designer
  • Unity Instructor/Trainer
  • Game Deployment Specialist
  • Unity Version Control Specialist

Trainers

Trainers

Jyoti Chopra

Jyoti Chopra is an experienced AutoCAD instructor and design professional with extensive expertise in architectural design, furniture design, simulation, and 3D visualization. She has worked on projects involving technical drawing, space planning, and digital prototyping, helping learners and organizations develop skills in design documentation and visualization. Her teaching is grounded in industry-relevant experience, ensuring participants acquire both creativity and technical proficiency.

As a trainer, Jyoti has taught WSQ and professional courses in AutoCAD, graphic design, and 3D modeling, emphasizing practical application and portfolio-ready outputs. She leverages real-world case studies and design projects to help learners master AutoCAD tools and apply them to diverse industries. Her facilitation style encourages creativity, precision, and efficiency, enabling participants to confidently use design software for both academic and professional growth.

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