Course Information

  • Sessions 1 day
  • Duration 7.5 hrs
  • Level Beginner
  • Assessment NA

Venue

12 Woodlands Square #07-85/86/87 Woods Square Tower 1, Singapore 737715. 5 mins walk from Woodlands (NS9) MRT station.

The venue is disabled-friendly.

Download Course Brochure

Certification

  • Certificate of Completion from Tertiary Infotech - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Completion from Tertiary Infotech.

Additional Information

Duration

2 months (Full Time)

Assessment

3 hours online assessment after each module

Class (No of teacher : student): 1:20

Intake

  • 3 Nov 2025 to 29 Sep 2026
  • 4 May 2026 to 26 June 2026
  • 2 Jan 2026 to 2 Mar 2026
  • 2 Mar 2026 to 27 Apr 2026

Enrolment Requirement

  • Age: 21 years old and above
  • Language Proficiency: At least C6 for GCE "O" Level English
  • Academic: At least C6 for GCE "O" Level in any 3 subjects

Graduation Requirement

  • Attendance: 75%
  • Assessment: Passed

Basic Unity Game Development Training

Course Code: C674

What's This Course About

Embark on your game development journey with our Basic Unity Game Development Training. This course offers a solid introduction to Unity, the world's leading game engine, and C# programming, equipping you with the skills to create 2D and 3D games from scratch. You will explore Unity’s interface, install essential tools, and learn to manipulate GameObjects within your projects. The course emphasizes hands-on learning, ensuring you gain practical experience in coding C# scripts, understanding variables, and controlling object behaviors within Unity.

Take your learning further by prototyping your first 3D game. This stage introduces essential Unity features such as the Transform component, Rigidbody physics, and collision detection. You’ll master advanced concepts like loops, coroutines, and the GetComponent function to manipulate and control GameObjects. By the end of the course, you’ll have the knowledge and skills to create interactive 3D prototypes, preparing you for more advanced game development projects or a career as a junior Unity developer.

Funding and Grant Applications

No funding is available for this course.

For WSQ funding, please checkout the details at WSQ - Mastering Game Development with Unity and C# Programming Basics

Course Fee

$350.00 (GST-exclusive)
$381.50 (GST-inclusive)

Course Date

* Required Fields

Additional Note

Please bring your own laptop for hands-on training. If you don't have laptop, we can provide spare laptop for training use.

Post-Course Support

  • We provide free consultation related to the subject matter after the course.
  • Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts.

Cancellation & Reschedule Policy

  • You can register your interest without upfront payment. There is no penalty for withdrawal of the course before the class commences.
  • We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% for any paid amount.
  • Note the venue of the training is subject to changes due to availability of the classroom.

Course Details

Course Details

What You'll Learn

Topic 1: Introduction to Unity and C# Programming

Installing and setting Up Unity

Explore Unity Interface and components

Manipulating Gameobjects in Unity

Getting started with C# scripting in Unity

Understanding the structure of a C# script

Topic 2: Protoypting 3D game with Unity C# Programming

Setup for a simple 3D game

Transform component

public and private variables

Working With keyboards inputs in Unity

Control statements

Classes and functions

Prefabs

Instantiating and Destroying Random GameObjects

Rigidbody and Trigger Collisions

Searching & Finding GameObjects in Unity

Getting Access To Components using GetComponent Function

Loops

Coroutines

Course Info

Promotion Code

Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 21-65 years old

Minimum Software/Hardware Requirement

Software:

You can download and install the following software:

Hardware: Windows and Mac Laptops

Job Roles

Job Roles

  • Junior Unity Developer
  • Unity C# Programmer
  • Game Designer (Entry Level)
  • 3D Game Prototype Developer
  • Mobile Game Developer
  • Unity Developer (Entry Level)
  • Game Tester & QA Specialist
  • Junior Game Programmer
  • Game Scripting Assistant
  • Technical Artist for Unity Projects
  • Level Designer
  • AR/VR Developer (Entry Level)
  • Indie Game Developer
  • Game UI/UX Designer (Entry Level)
  • Interactive Media Developer
  • Junior AR/VR Content Creator
  • Assistant Game Development Tutor
  • Unity Freelance Developer
  • Game Content Creator
  • Game Production Assistant

Trainers

Trainers

Jyoti Chopra

Jyoti Chopra is an experienced AutoCAD instructor and design professional with extensive expertise in architectural design, furniture design, simulation, and 3D visualization. She has worked on projects involving technical drawing, space planning, and digital prototyping, helping learners and organizations develop skills in design documentation and visualization. Her teaching is grounded in industry-relevant experience, ensuring participants acquire both creativity and technical proficiency.

As a trainer, Jyoti has taught WSQ and professional courses in AutoCAD, graphic design, and 3D modeling, emphasizing practical application and portfolio-ready outputs. She leverages real-world case studies and design projects to help learners master AutoCAD tools and apply them to diverse industries. Her facilitation style encourages creativity, precision, and efficiency, enabling participants to confidently use design software for both academic and professional growth.

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