Course Information

  • Sessions 2 days
  • Duration 15 hrs
  • Level Beginner
  • Assessment NA

Venue

12 Woodlands Square #07-85/86/87 Woods Square Tower 1, Singapore 737715. 5 mins walk from Woodlands (NS9) MRT station.

The venue is disabled-friendly.

Download Course Brochure

Certification

  • Certificate of Completion from Tertiary Infotech - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Completion from Tertiary Infotech.

Additional Information

Duration

2 months (Full Time)

Assessment

3 hours online assessment after each module

Class (No of teacher : student): 1:20

Intake

  • 3 Nov 2025 to 29 Sep 2026
  • 4 May 2026 to 26 June 2026
  • 2 Jan 2026 to 2 Mar 2026
  • 2 Mar 2026 to 27 Apr 2026

Enrolment Requirement

  • Age: 21 years old and above
  • Language Proficiency: At least C6 for GCE "O" Level English
  • Academic: At least C6 for GCE "O" Level in any 3 subjects

Graduation Requirement

  • Attendance: 75%
  • Assessment: Passed

Unreal Engine Essential Training

Course Code: C364

What's This Course About

Embark on a transformative journey with our Unreal Engine Essential Training. Begin with mastering the nuances of customizing the Unreal UI, setting the stage for your projects and crafting expansive landscapes that breathe life. As you progress, delve into assembling sophisticated scenes that merge the artistic prowess of materials and lights, accentuated by post-processing effects that add depth and realism. Witness the magic of defining serene bodies of water, and integrate atmospherics, foliage, and wind to make your environments come alive.

But that's just the tip of the iceberg. With our course, you'll also get a firm grip on the powerful Blueprint editor, ensuring you can tweak and tailor game mechanics to your vision. Dive into the realm of cinematics, capturing the essence of storytelling in gameplay. Conclude with essential skills in monitoring performance, ensuring optimal gameplay experience, and packaging your game masterfully for distribution, ensuring you're fully equipped to make your mark in the world of game development.

WSQ Funding

Full Fee $600.00 Before GST
GST $54.00 9% of fee
Baseline Nett $354.00 SG/PR age 21+ · 50% funded
MCES / SME Nett $234.00 SG age 40+ · 70% funded
Funding and Grant Applications

No funding available

Course Fee

$600.00 (GST-exclusive)
$654.00 (GST-inclusive)

Course Date

Course Time

* Required Fields

Additional Note

Please bring your own laptop for hands-on training. If you don't have laptop, we can provide spare laptop for training use.

Post-Course Support

  • We provide free consultation related to the subject matter after the course.
  • Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts.

Cancellation & Reschedule Policy

  • You can register your interest without upfront payment. There is no penalty for withdrawal of the course before the class commences.
  • We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% for any paid amount.
  • Note the venue of the training is subject to changes due to availability of the classroom.

Course Details

Course Details

What You'll Learn

Topic 1. Understanding the Unreal Interface

Epic launch screen

Introduction to user interface

Menus

Customizing the UI

Navigation

Documentation

Topic 2. Starting a New Project

Creating a new project

Placing and manipulating actors

Advanced manipulating techniques

Topic 3. Level Design: Creating Base Landscape

Landscape tool modes

Creating base landscape

Editing landscapes

Applying landscape materials

Topic 4. Level Assembly

Content creation: external applications

Exporting final assets of Unreal

Importing final assets of Unreal

Assembling the scene

Topic 5. Look Development: Materials

Introduction to Materials

Material properties

Material Editor: Lattern

Material instances

Topic 6. Look Development: Lighting

Lighting basics

Lighting with light actors: Headlights

Environment lighting

Building the lighthouse light

Topic 7. Post Process Effects

Anti-aliasing

Tone mapping

Adding a bloom effect

Lighting components

Topic 8. Look Development: Water

Defining the water body

Advanced material: water

Topic 9. Look Development: Effects

Creating atomspherics

Creating ambient wind

Creating ambient particles: fog

Using particle systems

Using particle ambients: exhaust

Creating glow bugs

Topic 10. Blueprints: Visual Scripting in Unreal

Introduction to Blueprints

Blueprint editor

Blueprint animation : Lighthouse light

Topic 11. Matinee: Creating Cinematics

Introduction to Matinee

The Matinee UI

Uisng camera groups in Martinee

Using Director Track

Creating a cinematic

Topic 12. Performance Monitoring

Playback and performance settings

Tips for optimal performance

Render visualizers

GPU profiling

Topic 13. Packing Your Game

Overview

Play test your game

Packaging for distribution

Course Info

Promotion Code

Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 18-65 years old

Minimum Software/Hardware Requirement

Software:

Please download and install Unreal Engine from https://www.unrealengine.com/en-US/download

Hardware: Window or Mac Laptops

Job Roles

Job Roles

  • Game Developer
  • 3D Artist
  • Level Designer
  • VR Developer
  • AR Developer
  • Gameplay Programmer
  • Technical Artist
  • Game Designer
  • UI/UX Designer
  • Animator
  • VFX Artist
  • Sound Designer
  • Game Tester
  • Game Producer
  • Creative Director

Trainers

Trainers

Tan Wei Liang; He is a ACTA Certified game developer with more than t0 years experience in game development using Unity and Unreal.

Jyoti Chopra : Jyoti Chopra is ACLP trainer. She has professional experience in teaching Autocad, 3DsMax and Revit in a recognized teaching institute. She has been a AutoCad teacher with 4 years of experience in teaching designing principles and introducing students to designing softwares. She has experience as Architectural Designer performing design, simulation and drafting of various residential and landscape projects in Singapore. Her skillsets are AutoCAD, Revit, 3Ds Max. Adobe Photoshop and Furniture Design, Graphics, Sketching and 2D/3D Simulation. She is also Autodesk Certified Professional (Autocad)

Dr. Alfred Ang : Dr. Alfred Ang is the founder of Tertiary Courses. He is a serial entrepreneur. He founded OSWeb2Design Singapore Pte Ltd in 2007 offering web development, e-commerce store development, graphics design, ebook publishing, mobile apps development, and digital marketing services. He established the first online gardening store in Singapore, Eco City Hydroponics Pte Ltd in 2000, offering a wide range of gardening products such as seeds, plant nutrients, hydroponics kits etc. Eco City Hydroponics has become the most popular and successful gardening store in Singapore. He founded Tertiary Infotech Pte Ltd in 2012 and transformed the business to a training platform, Tertiary Courses in 2014. Tertiary Courses offers a wide range of SkillsFuture courses for PMETs to upgrade their skills and knowledge. He also established Tertiary Courses Malaysia in 2016. He also founded Tertiary Robotics in 2015 offering Arduino, Raspberry Pi, Microbit and Robotics products

Dr. Alfred Ang earned his Ph.D. from National University of Singapore in 2000, majoring in Electrical and Electronics Engineering. He also completed an online MBA course with U21 Global based in Australia. He obtained his B.Sc (Hons) from National University of Singapore in 1992, majoring in Physics. He topped his Physics cohort for 3 consecutive years and funded his degree study with Book price, awards and tuition. He has worked in Defence, Electronics and Semiconductor Industries. His current interests include Machine Learning, Deep Learning, Artificial Intelligence, Internet of Things, Robotics and Programming.

Dr. Alfred Ang is IBM certified instructor for AI Practitioners course. He is a ACTA certified trainer and DACE certified curriculum developer. He was Distinguished Toastmasters (DTM) and Senior Member of IEEE. He has published more than 20 peer reviewed papers and co-inventors for more than 20 inventions.

 

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